Non-Aligned Races

The so called “non-aligned” races are not affiliated with any of the four “superpowers” among the Young Races of the Babylon 5 series: the Earth Alliance, Minbari Federation, Centauri Republic, or Narn Regime. Many of the non-aligned races belong to their own loose alliance known as the League of Non-Aligned Worlds. Collectively, the League represents a military-economic power roughly comparable to one of the “superpower” races.

Around 2230, the League of Non-Aligned Worlds found themselves at war with a now-extinct race called the Dilgar; it’s possible that they first formed an alliance at this time. The war was apparently going badly for the League, however, until the Earth Alliance agreed to join them in their war against the Dilgar. It was Earth’s role in this conflict that elevated the Earth Alliance to superpower status, and Earth has maintained good relations with the League since the Dilgar War.

Drazi

Brakhiri

Vree

Markab

Streib

pak'ma'ra

Lumati

Gaim

Abbai

Soul Hunters


Drazi

The Drazi are a race of reptilian humanoids who have a reputation for aggression, and evolutionary improvement is a prominent feature of their culture. Every five years they voluntarily instigate a society-wide civil conflict between Green and Purple (The Geometry of Shadows). Assignment to a side in this conflict is random, and each side may use any measures it deems appropriate to defeat the other. This ritual conflict lasts for one Drazi year (slightly longer than one Earth year).

The Drazi are a major military power among the League worlds. They maintain fleets of warships armed with beam weapons, pulse weapons, and missiles. The Drazi participated in the Shadow war and the war between the Centauri Republic and the Interstellar Alliance. During the latter conflict, the Drazi proved to be formidable adversaries for their more advanced opponents, compensating for their technological disadvantage with outstanding training and ferocity (Movements of Fire and Shadow). Toward the end of that conflict, the Drazi allied with the Narns for a joint attack on Centauri Prime (The Fall of Centauri Prime).


Brakhiri

The most notable feature of Brakhiri culture is a religious festival known as the Day of the Dead (seen in the episode Day of the Dead). Through unknown means, participants in this ritual receive visitations from deceased friends, family, lovers, or even enemies. Information gained through these visitations can help resolve old conflicts, reveal information about current problems, and even prophesy about future events. Anyone who spends this time in territory that legally belongs to the Brakhiri government, even temporarily, on the Day of the Dead will experience these visitations.

The Brakhiri have fleets of armed ships that participated in the Shadow War. The Brakhiri were among the first races attacked when the Shadows revealed themselves and began openly attacking the Young Races in 2260.


Vree

The Vree are a race of hairless, large-eyed humanoids that maintain fleets of saucer-shaped warships. They helped defend Babylon 5 when the station seceded from EarthGov and participated in various wars and conflicts during the series, and their ships were highly visible in Sheridan’s alliance during the Shadow War.

Vree resemblance to alien kidnappers described in 20th-century alien-abduction accounts is suspicious; in fact, human descendants of alleged kidnapping victims once sued the Vree in court on Babylon 5 (Grail). However, the Streib (see below) and the Vorlons are more likely culprits.


Markab

The Markab were a minor race dominated by a single, global religion. They were members of the League of Non-Aligned Worlds until they became extinct in 2259 (Confessions and Lamentations), when a virulent plague spread rapidly through their population and their religious authorities chose to respond by isolating the race from negative alien influence rather than seeking outside medical assistance to fight the disease. By concentrating their population in enclosed enclaves, the Markab accelerated the progress of the pandemic. There are no known survivors.


Streib

The Streib are a secretive, non-aligned race that superficially resemble the Vree. Their ship designs are far different, however, and they seem to have more advanced technology than most of the other non-aligned races. For instance, they apparently have artificial gravity technology.

The Streib are not members of the League of Non-Aligned Worlds. They have a history of kidnapping individuals of other races for study, presumably in a search for likely targets of conquest. They apparently had a bad experience against the Minbari in the past, and their capture of John Sheridan in 2259 (All Alone in the Night) resulted in the destruction of one of their ships by the EAS Agamemnon. What further consequences they suffered as a result of that incident aren’t known, but they haven’t been seen since.


pak'ma'ra

The pak’ma’ra are a humanoid race that evolved from scavengers, and they remain “carrion eaters”, resulting in a fair amount of discrimination against them. The pak’ma’ra are apparently members of the League of Non-Aligned Worlds, but they are a relatively minor power even in the League, having shown no military strength (no pak’ma’ra warship has ever been seen in the series). There were even doubts about allowing pak’ma’ra recruits to join the Rangers after the Interstellar Alliance formed, but Delenn noted that they would be effective information gatherers simply because no one pays any attention to them.


Lumati

The Lumati are a race who, as a matter of public policy at least, prefer to have extremely limited contact with other species because of a cultural aversion to “contamination” by inferior life forms. If another species can demonstrate that they are at least as culturally advanced as the Lumati themselves, the Lumati will open full relations, an act that is normally cemented with ritual sexual intercourse between the negotiators. The Lumati agreed to open relations with the Earth Alliance in 2259 (Acts of Sacrifice), but they did not become involved in the Shadow War or any other hostilities during the series.


Gaim

The Gaim are members of the League of Non-Aligned Worlds. They participated in the Shadow War, but we know nothing about their ships. We do know, however, that they contributed a supply of immensely powerful fusion bombs (500+ megatons yield each) to the war effort.


Abbai

The Abbai are members of the League of Non-Aligned Worlds. They are humanoids who show some physical traits that suggest they may be aquatic or amphibious, although the appearance may be misleading. They seem to have played little role in the Shadow War or any of the other conflicts in the series, although their representative was kidnapped for execution by members of the “Earth First” movement (The War Prayer) and played a prominent role in discussions over what to do with the Dilgar war criminal Jha’Dur (Deathwalker).


Soul Hunters

The Soul Hunters are an obscure race with the unique ability to remotely determine the time at which a sentient being will clinically die. They also have technology that enables them to capture and preserve the “souls” of sentient beings in crystalline globes, and many Soul Hunters engage in the practice of collecting the souls of famous or important individuals. For religious reasons, most races fear and despise the Soul Hunters.

Soul Hunters don’t believe in an afterlife, so they see soul collecting as an important mission of historical preservation. The Soul Hunters failed to obtain the souls of at least three important persons, however: Dukhat, Kosh and John Sheridan. The Minbari formed a wall of bodies between the Soul Hunters and Dukhat, keeping them at bay until it was too late to capture his soul. They didn’t appear at all when Sheridan died, but the circumstances of his death were unusual; he originally died on Z’Ha’Dum, where even the Soul Hunters would fear to venture, and Lorien took him “beyond the Rim” when he was near death at Coriana 6. They also didn’t appear when Kosh died (even though he was apparently the first Vorlon to die in centuries), but they may have been unable predict his death because of Vorlons’ unusual physiology.

Soul Hunters have fleets of starships with unknown capabilities, but their reported success rate at gathering souls indicates that their ships are quite powerful.

The Soul Hunters are not members of the League of Non-Aligned Worlds; in fact, they have almost no interaction with other races when not attempting to collect a soul.

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